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Guilford was one of the first academic researchers who dared to conduct a study of creativity.
He challenged research subjects to connect all nine dots using just four straight lines without lifting their pencils from the page.
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Although studying creativity is considered a legitimate scientific discipline nowadays, it is still a very young one. One of Guilford’s most famous studies was the nine-dot puzzle.
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The first group was given the same instructions as the participants in Guilford’s experiment.The second group was told that the solution required the lines to be drawn outside the imaginary box bordering the dot array.In other words, the “trick” was revealed in advance.Only 20 percent managed to break out of the illusory confinement and continue their lines in the white space surrounding the dots.The symmetry, the beautiful simplicity of the solution, and the fact that 80 percent of the participants were effectively blinded by the boundaries of the square led Guilford and the readers of his books to leap to the sweeping conclusion that creativity requires you to go outside the box.In other words, the difference could easily be due to what statisticians call sampling error.Let’s look a little more closely at these surprising results.Indeed, the concept enjoyed such strong popularity and intuitive appeal that no one bothered to check the facts.No one, that is, before two different research teams—Clarke Burnham with Kenneth Davis, and Joseph Alba with Robert Weisberg—ran another experiment using the same puzzle but a different research procedure.If you have tried solving this puzzle, you can confirm that your first attempts usually involve sketching lines inside the imaginary square.The correct solution, however, requires you to draw lines that extend beyond the area defined by the dots.