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To survive, the player must collect and use weapons and resources aboard the station to fend off and defeat the Typhon.According to creative director Raphaël Colantonio, the station is completely continuous rather than having separate levels or missions, at times requiring the player to return to areas they previously explored.It also reveals to Morgan that they had been testing neuromods for the past three years, with Morgan continually adding and removing them.While these neuromods allow for instantaneous learning of complex skills and abilities, a side effect of removing a neuromod is that the user loses all memories gained after installation of that neuromod, explaining Morgan's memory loss.The player gains access to areas of the station by acquiring key items and abilities, eventually allowing the player to fully explore the station in an open world setting.Arkane's Prey is largely unrelated to the 2006 game Prey developed by Human Head Studios, and is considered a reimagining of the intellectual property set in a wholly new narrative.The player is also able to venture outside of the station in space and find shortcuts connecting parts of the station.

Because of the numerous agencies that operated and expanded Talos I over the decades, the station includes a large mix of architectural designs, ranging from retrofuturism that was popular in 1960s America, to brutalist styles that were common in the Soviet Bloc in the mid-20th century, to opulent Art Deco put in place by the wealthy Tran Star executives.Suddenly, a gargantuan Typhon (called Apex) appears and begins to devour Talos I.Morgan is then given the choice of activating the station's self-destruct sequence or building the Nullwave device to defeat the Typhon.Kennedy survives his attempted assassination in 1963. The United States eventually takes full ownership after the fall of the Soviet Union in 1991 and reuses Kletka as part of "Project Axiom", research labs atop the prison spaces to study the Typhon and bring advances learned from that to Earth.The failed assassination catalyzes Kennedy to direct more funding into the space program, allowing it to flourish and accelerating the Space Race. After the "Pobeg Incident" in 2000 where some scientists aboard the station lost their lives to the Typhon, along with geopolitical instability at the time, the United States shuttered Project Axiom, leaving the captive Typhon alive.January then claims that Morgan built it to help Morgan destroy Talos I, taking the Typhon and all of its research with it.Meanwhile, Alex contacts Morgan and suggests instead building a special Nullwave device that will destroy the Typhon but leave the station intact, citing how their research is too valuable to lose.Morgan wakes up again in their apartment, but quickly finds out that it is merely a simulated environment.It is 2035 and Morgan has already been living on Talos I for three years.By 2025, the newly founded Tran Star Corporation acquires Kletka and by 2030, has refitted it as Talos I, a fully operational research laboratory to study the Typhon and develop advances in neuroscience; this leads to the creation of Neuromods that harness the Typhon's physiology to restructure the human brain to grant the user new abilities (including superhuman ones).Tran Star grows financially successful from sales of Neuromods on Earth.

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